A Voxel Character Tours Coded Worlds
A 32-second code-rendered motion sampler that moves from a bouncing voxel mascot through distinct visual worlds and back to a warm character payoff.
By @flxrnc
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Shot 1 uses 387 frames to establish the recurring subject, then shots 3–7 run at 90 frames each, making the succession of worlds easy to read. Two hard cuts inside shot 11 (frames 1275 and 1365) renew attention before the dense fractal peak and the returning subject in shot 14. The 8-frame zoom into shot 2 and 5-frame final dissolve make the bookends feel connected without smoothing every world change.
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Tagged claudethree.jsweb audio apicreative codingmotion designprocedural animationvoxel charactervisual sampler
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