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REF-2090Source onlineBlueprint rev 01

SIMA 2: Proof Across Virtual Worlds

A research launch film builds from one gameplay reveal to many task demonstrations, then a rapid cross-world montage.

Maker @GoogleDeepMindFor Google DeepMindOriginal post ↗
Cut timeline · 33 shots01:38
00:0000:1500:3000:4501:0001:1501:30

Field notes / why it works

Moving gameplay poses a mystery before the agent is named around 0:07 and the large title appears around 0:12. Thirty-three shots across visibly different worlds make the capability claims tangible, while the roughly 0.8-second cuts at 1:22–1:26 coincide with the strongest replay peak.

01

Plate 01 / The format in one breath

A research product launch starts with apparently ordinary gameplay, then reveals that an agent is controlling it. A calm narrator advances from a specific action to broader capabilities, while recordings from many worlds supply the proof; the final montage and short live-action coda expand the stakes beyond the screen.

Why it works

  • The reveal is earned visually: a player avatar runs toward a ship for the first 9.7 seconds; the narration identifies the agent at roughly 0:07 and the large product title arrives at 0:12.
  • Breadth is demonstrated, not merely listed: the 0:21–1:20 sequence crosses stylized, realistic, blocky, first-person, and third-person worlds, with occasional instruction and reasoning overlays.
  • The tightest montage comes at 1:21–1:26, around the 1:22.3–1:23.3 replay peak. Five roughly 0.8-second shots make transfer across worlds feel concrete.
02

Plate 02 / Format card

Platform · aspect · lengthYouTube · 16:9 · 97.7 s measured at 640×360, 25 fps
Pace33 measured shots; 32 cuts, 19.6 cuts/min. Fourteen uncertain motion/flash changes put the upper estimate at 28.2/min. Mean shot 2.96 s; median 1.89 s.
Script158 spoken words; 105 wpm across runtime, 147 wpm while speaking; eight long sentences, no direct questions.
VoiceOne low-register adult narrator; measured median pitch 111 Hz, controlled but moderately varied delivery.
On screenAbout 90% screen/gameplay or simulated-world footage, about 7% motion/title cards, about 3% live-action research/lab coda (visual estimate). Multiple source-game styles; no presenter.
CaptionsNo persistent editorial subtitles. Small source UI remains visible; occasional white-on-black rounded reasoning cards and lower-third instructions.
SoundContinuous tonal bed measured between speech; no clear systematic cut effects. Integrated −19 LUFS; true peak −5.9 dBFS.
StructureMystery/reveal → capability proof → self-improvement → transfer → rapid montage → real-world implication. No spoken CTA.

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  1. Plate 03 / The hook, frame by frame (first 3 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
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  8. Plate 10 / Script templatePro
  9. Plate 11 / Production planPro
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