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REF-1999Source onlineBlueprint rev 01

Ironclad Democracy arsenal trailer

A 96-second game-content launch trailer that turns feature labels, combat escalations, and a comic emote into a rapid reveal.

Maker @PlayStationFor PlayStationOriginal post ↗
Cut timeline · 75 shots01:37
00:0000:1500:3000:4501:0001:1501:30

Field notes / why it works

After a nine-second rating and ident lead-in, the trailer introduces a burning battlefield and sustains 46.0–51.6 cuts per minute. Compact labels identify successive gear reveals from 0:23 through 1:00 while the footage demonstrates them. The strongest replay peak at 1:27.3–1:28.3 lands on a comic helmet emote after the final battle surge.

01

Plate 01 / The format in one breath

A widescreen, almost wordless combat trailer reveals a themed content pack through a sequence of increasingly destructive demonstrations. Small technical labels name each new item while the action itself supplies proof; a playful character beat near the end rewards viewers who stay through the barrage.

Why it works

  • After the ident sequence, a dark orange battlefield arrives at 0:09.1 and the trailer moves at 46.0–51.6 cuts/min, making each new weapon or impact feel like another reveal.
  • Feature labels stay subordinate to the footage: heavy armor at 0:23, a primary weapon at 0:26, a tank pattern at 0:37, and another weapon at 0:55. The viewer can inspect each item without a voiceover explaining it.
  • The most-replayed second, 1:27.3–1:28.3, lands on a light comic emote after the explosions. The shift from escalation to character gives the montage a memorable finish.
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Plate 02 / Format card

Platform · aspect · lengthYouTube · 16:9 · 1280×720 · 60 fps · 96.5 s
Pace75 measured shots, 74 cuts; 46.0–51.6 cuts/min allowing uncertain flashes; 49.1 measured picture changes/min; mean shot 1.29 s, median 1.02 s
Script13 machine-transcribed words, roughly 11 wpm across the whole film; dialogue is sparse and the transcript has low-confidence words
VoiceBrief in-world, urgent character barks; no sustained narrator
On screenPredominantly cinematic game footage: battlefield wides, over-shoulder combat, armor and weapon close-ups, machines and explosions; ident and end-card graphics bookend it
CaptionsNo speech captions; small lower-left equipment labels and one centered chapter-style banner
SoundMusic-like cinematic bed, combat impacts and weapon audio; −14.5 LUFS integrated, −0.9 dBFS true peak
StructureRating/idents → destruction setup → equipment showcase → escalating battle → comic emote → branded end card; no spoken CTA

Pro / 13 plates + recipe

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  1. Plate 03 / The hook, frame by frame (first 3 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
  7. Plate 09 / PackagingPro
  8. Plate 10 / Script templatePro
  9. Plate 11 / Production planPro
  10. Plate 12 / PromptsPro
  11. Plate 13 / Edit recipePro
  12. Plate 14 / QA checklistPro
  13. Plate 15 / Make it yoursPro
  14. Recipe / runnable promptPro