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REF-1143Source onlineBlueprint rev 01

A Tiny Character Crosses a Vast World

A voice-free gameplay reveal uses one vivid character motif, changing environments, and a late hazard sprint before its title card.

Maker Electronic ArtsFor UnravelOriginal post ↗
Cut timeline · 15 shots01:49
00:0000:1500:3000:4501:0001:1501:3001:45

Field notes / why it works

The first gameplay movement at 0:05–0:08 makes the tiny red character and its trailing line legible; the top replay window is 0:05.5–0:06.6. The setting changes from wooden interior to forest, ice, snow and autumn while the same red motif maintains continuity. Five cuts in the 1:10–1:20 stretch raise energy before a slower closing scene and the title at about 1:46.

01

Plate 01 / The format in one breath

A quiet, cinematic gameplay announcement that lets one tiny, vivid protagonist demonstrate the premise through increasingly varied spaces. The repeated red thread makes the character readable across very different environments; the title arrives only after the viewer has seen the world and its movement.

Why it works

  • The character becomes recognizable by about 0:08, after a 0:04 ratings slate, with red against a muted room and a long first gameplay view.
  • Each new setting changes the scale or hazard: indoor floor (0:05–0:19), dark rocks (0:22–0:30), trees (0:31–0:40), snow and machines (1:10–1:23).
  • The edit compresses from extended scenes into five cuts between 1:10 and 1:20, then rests in an autumn scene before the 1:46 title reveal.
02

Plate 02 / Format card

Platform · aspect · lengthYouTube · 16:9 · 109 seconds · source measurement 640×360 at 29.97 fps
Pace15 detected shots, 14 definite cuts, 7.7 cuts/min; up to 18.7/min if all uncertain changes were cuts. Mean shot 7.27 s, median 2.7 s. 20 internal visual steps.
ScriptNo reliable spoken script. The detected Chinese phrase at 0:29 is a likely music/noise transcription artifact (inferred); the frames show no speaker.
VoiceNone; score and picture carry the narrative.
On screenApproximately 4 s legal slate, 102 s rendered gameplay/character/world, 3 s title/end card; no presenter.
CaptionsNo subtitles or running captions. Only ratings slate, title, URL and small legal line.
SoundMusic-led; estimated beat near 85 BPM in the measured 0:39–1:39 segment. No clear repeated impact effects on cuts. Measured −15.9 LUFS integrated, +0.6 dBFS true peak.
StructureLegal prelude → character reveal → world/ability tour → faster hazard montage → warm resolve → branded end card.

Pro / 13 plates + recipe

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  1. Plate 03 / The hook, frame by frame (first 8 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
  7. Plate 09 / PackagingPro
  8. Plate 10 / Visual script templatePro
  9. Plate 11 / Production planPro
  10. Plate 12 / PromptsPro
  11. Plate 13 / Edit recipePro
  12. Plate 14 / QA checklistPro
  13. Plate 15 / Make it yoursPro
  14. Recipe / runnable promptPro