Paper Cutout Scenes Meet Real Streets
A wordless, in-camera game promotion turns hand-held paper cutouts and real street textures into a 64-shot action montage.
By @rudy_willingham for Resident Evil: RequiemRuns 00:20
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Why it works
The first 2.3 seconds let a paper figure change pose against a brick wall, making the physical illusion clear before the pace jumps. Then 63 hard cuts cycle through bark, branches, painted metal, brick, and signs while the centered card and visible hand anchor every image. The product mark arrives only around 19.3 seconds, turning the visual game into a launch reveal.
Films like this
Tagged live actionpaper cutoutsin-camera stop motionverticalin-camera effectsstop motionrapid montagelocation match