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REF-0491Source onlineBlueprint rev 01

Figma Motion’s text and audio feature demo

A result-first screen demo turns new text animation and audio controls into a 45-second proof sequence.

Maker @figmaFor FigmaOriginal post ↗
Cut timeline · 10 shots00:45
00:0000:1000:2000:3000:40

Field notes / why it works

The opening frame states both features over a finished grayscale composition, then cuts into the editor by 0:00.7. Settings and an animated preview prove text motion by about 0:21; a visible blue audio track provides a second proof from about 0:28–0:40 before the closing announcement.

01

Plate 01 / The format in one breath

Show a polished end result immediately, then reveal its construction inside a real editor: select the object, expose the animation controls, demonstrate the movement, add audio on the timeline, and return to the finished composition. The promise is on screen at 0:00 in a large two-line feature headline; the second feature gets its own proof at about 0:28–0:40.

Why it works

  • The first frame pairs a bold feature label with a dramatic monochrome motorcycle composition, so the viewer understands both capability and use case before the 0:00.7 cut.
  • A concrete UI sequence occupies roughly 0:03–0:28: dropdown, animation settings, extra effect, then playback. The feature is demonstrated rather than only announced.
  • The audio timeline becomes the second visual payoff at 0:28–0:40, followed by a simple release statement at 0:40.6. This makes the two-part headline feel earned.
02

Plate 02 / Format card

Platform · aspect · lengthX · 1280×720, 16:9 · 45.2 s at 24 fps
Pace10 detected shots, 9 cuts; 12.0–13.3 cuts/min allowing one uncertain change at 0:30.2; 15.9 picture changes/min; mean shot 4.52 s
ScriptNo speech; sparse UI labels and two on-screen announcement cards
VoiceNone
On screenApproximately 90% screen-recorded editor or canvas, 10% closing type card (inferred from shot times)
CaptionsNone; large feature headline is part of the demo composition
SoundQuiet tonal, music-like bed; approximately 80 BPM (low-confidence estimate); −24.6 LUFS integrated, −7.6 dBFS true peak
StructureResult-first hook → text control walkthrough → animated preview → audio timeline → finished view → end card
03

Plate 03 / The hook, frame by frame (first 3 seconds)

TimePictureOn-screen textWords and soundWhat it does
0:00–0:00.5Full grayscale action image and oversize title on a light editor canvas; thin electric-blue selection line under the first line“Text Animation + Audio”No speech; music-like audio startsStates the two-feature promise and shows an attractive result
0:00.7–0:02.75Hard cut to a tight crop of the editor: only the end of the selected title is visible at left; right properties panel and cursor take overCropped title fragment and UI labelsSame bedCreates a scale jump from finished composition to the mechanism
0:02.9Right-panel animation dropdown begins to appearAnimation menu labelsNo speechTurns the headline into an immediate how-it-works question

Hook formula: result first + product proof: “{{FEATURE_A}} + {{FEATURE_B}}” over {{OWN_FINISHED_SCENE}}, then cut into {{YOUR_EDITOR}} within one second.

Why it holds: The title is large enough to read in under a second, while the second shot abruptly crops into a specific editing action. The viewer has a clear reason to watch the controls: they have already seen what those controls can produce.

04

Plate 04 / Structure (beat sheet)

#TimeBeatWhat happensTechniqueTemplate line
10:00–0:02.9Result and promiseFinished scene with a two-line feature title, then a snap to the selected objectResult-first hook; hard scale jump{{FEATURE_A}} + {{FEATURE_B}}
20:02.9–0:12.1Reveal controlOpen the text animation menu and show direction, per-character behavior, delay, duration, and easing fieldsCursor-led UI proof{{FEATURE_A}} controls in {{PRODUCT}}
30:12.1–0:21.0Extend and previewAdd a second animation/effect, then preview the title moving over the sceneProgressive reveal; moving result{{EFFECT_DETAIL}} → {{VISIBLE_RESULT}}
40:21.0–0:28.2Bridge to timelineWiden the editor view, expose text layers and timeline tracksRe-hook through a new workspace regionNow add {{FEATURE_B}}
50:28.2–0:40.6Audio proofZoom into the timeline, place or paste the audio clip, and show it as a long blue track beneath the textDistinct visual proof for second feature{{AUDIO_ASSET}} on the timeline
60:40.6–0:45.2Release cardCut to white stacked announcement text on a near-black field; it finishes appearing around 0:43Clean summary payoff; hard stop{{FEATURE_A}} and {{FEATURE_B}} are now in {{PRODUCT}}

Retention map: re-hooks at the settings dropdown (about 0:03), the added effect (about 0:13), and the audio timeline (about 0:28) · animated result around 0:19–0:21 · final announcement 0:40.6–0:45.2 · no spoken CTA · hard-stop ending.

05

Plate 05 / Shot grammar

Mix: Screen recording dominates shots 1–9. Shot 10 is a type-only closing card. The canvas preview remains visible during UI actions, linking settings to results.

Rhythm: Two cuts in the first 3 seconds, then roughly 2–7-second holds. The 7.29-second timeline shot at 0:28.2 has an internal change around 0:32.8, keeping a slow cursor task active. The 0:30.2 flagged change may be UI motion rather than a cut.

Rules this editor follows (inferred):

  • Start with the outcome, then make the cursor the guide through a narrow sequence of controls.
  • Crop tightly on the relevant panel for settings; widen to the full canvas and timeline for playback and audio.
  • Use the original UI selection blue as the only vivid accent against grayscale content and neutral chrome.

Full shot list

#InDurTypeFramingWhat's on screenText / overlayInto the next shot
10:00.00.67 sScreen recording / resultWide canvasGrayscale motorcycle scene and large titleTwo-line feature headlineHard cut into UI crop
20:00.72.25 sScreen recordingTight right-side cropSelected text box, properties panel, cursorPartial headline and interface labelsCut to control menu
30:02.92.96 sScreen recordingTight panel cropAnimation-type dropdown appearsOptions such as Text, Position, Scale, Rotation, Size, OpacityCut to settings
40:05.96.25 sScreen recordingMedium UI viewCharacter-level text animation settingsDirection, delay, duration, easingCut to added effect
50:12.16.75 sScreen recordingMedium UI viewSecondary animation/effect selected; settings panel changes at 0:12.8Effect list and parameter fieldsCut to preview
60:18.92.17 sScreen recording / previewWide canvasHeadline animates over grayscale action imageTitle reveals in stagesCut to timeline view
70:21.07.17 sScreen recordingFull editorLayer list and timeline tracks; cursor moves to the lower workspaceText layer names, time rulerCut closer to audio lane
80:28.27.29 sScreen recordingClose timelineAudio is placed/pasted; blue track stretches across ruler; change at 0:32.8Context menu, waveform/trackCut to full editor
90:35.55.12 sScreen recordingFull editorCompleted title over image and blue audio lane belowFeature title in canvasCut to closing card
100:40.64.56 sMotion type cardBlack full frameWhite stacked release line; text completes near 0:43Short availability statementEnd
06

Plate 06 / Visual style guide

  • Look: Grayscale action photograph, roughly charcoal #232323, mid gray #858585, white #F7F7F7, pale editor background #F4F4F4, electric selection blue around #2D9CDB. The source's motorbike scene is a signature asset; choose an original {{DEMO_ASSET}} with similar tonal contrast.
  • Type and captions: No subtitles. Oversize sans title in the canvas, white, regular-to-medium weight, approximately 90–115 px at 1280×720; closest free font: Inter Regular/Medium. Two lines, upper-left of the image, with a blue selection underline during edit. Final card: Inter Regular/Medium, white, approximately 42–52 px, left aligned on black. UI labels remain native to the recorded product.
  • Graphics and overlays: Actual editor handles, cursor, dropdown, properties cards, timeline ruler, and blue audio clip. Avoid decorative arrows or badges; the UI action is the graphic.
  • B-roll: One original high-contrast grayscale image or clip, held behind the title while settings are demonstrated. Keep it legible as a stage for type.
  • Transitions: Mostly hard cuts between zoom levels and UI areas. The text movement itself supplies animation inside the shots.
  • Branding: Product name belongs in the last card and post copy; no persistent watermark is needed.
07

Plate 07 / Voice and delivery

Measured: No speech detected; spoken WPM, vocal pauses, pitch, and emphasis are not applicable.

Delivery direction: Let UI labels and results explain the workflow. If adapting for accessibility, make a separate version with concise, neutral narration and recalculate music balance; do not treat narration as part of this reference format.

08

Plate 08 / Sound design

  • Music: A subdued tonal bed runs through the 45.2 seconds. Rough tempo is 80 BPM with low measurement confidence. Choose licensed instrumental music with a steady, unobtrusive pulse; the footage and cursor remain the focus.
  • Sound effects: Cut accents are not clearly established by the measurements, so treat them as optional. If used, reserve a soft click for the dropdown and a gentle hit for the final card.
  • Silence and space: No verbal breaks or dramatic spoken pause; leave the final card uncluttered.
  • Mix targets: Source measures −24.6 LUFS integrated and −7.6 dBFS true peak. Match that restrained character or normalize to the destination platform while keeping peaks below −1 dBFS.
09

Plate 09 / Packaging

  • Title formula: Name the newly available capabilities plainly: “{{FEATURE_A}} and {{FEATURE_B}} in {{PRODUCT}}.”
  • Cover: The finished 16:9 composition, grayscale action image, oversized white two-line headline at upper left, blue selection underline. No face or separate thumbnail badge.
  • Description: One short product-update sentence plus the product link. The original post uses an emphatic punctuation cue; adapt the energy in your own voice.
  • Audience signals: At capture, 48,969 views, 657 likes, 31 comments, and 53 reposts (13.4 likes per 1,000 views). No most-replayed or comment-content data is supplied, so no moment-level audience preference can be inferred.
10

Plate 10 / On-screen copy template

There is no spoken script. Keep copy sparse so the UI proof remains readable.

[0:00–0:03 · RESULT FIRST · 2–5 words] {{FEATURE_A}} + {{FEATURE_B}}
[0:03–0:19 · EDITOR PROOF] Use real UI labels; add no narration card.
[0:19–0:28 · RESULT AND BRIDGE] Show {{FEATURE_A}} animating, then reveal the timeline.
[0:28–0:40 · AUDIO PROOF] Show {{AUDIO_ASSET}} occupying a visible audio lane.
[0:40–0:45 · AVAILABILITY · 6–9 words] {{FEATURE_A}} and {{FEATURE_B}} now in {{PRODUCT}}.
11

Plate 11 / Production plan

BeatTimeVisualOn-screen textAudioNotes
Result0:00–0:03Wide finished scene, then tight editor cropTwo-feature headlineMusic in immediatelyStart on the strongest finished frame
Text controls0:03–0:19Cursor opens animation menu and tunes 1–2 controlsNative UI onlySteady bedRecord at high enough resolution for panel labels
Preview0:19–0:21Play the animation on the actual sceneAnimated titleMusic continuesConfirm visible type movement
Timeline bridge0:21–0:28Full editor, tracks and rulerNative UI onlyMusic continuesCreate spatial continuity before audio close-up
Audio proof0:28–0:40Insert licensed sound and show its full blue timeline clipClip name if readableMusic from the inserted track or a compatible bedKeep cursor action legible
Close0:40–0:45Black card, white stacked copyAvailability lineMusic resolves or fadesHold full line at least 2 s
12

Plate 12 / Prompts

Script/shot-list prompt (paste into an AI assistant with this file):

Create a 45-second, silent 16:9 product demo for {{PRODUCT}} announcing {{FEATURE_A}} and {{FEATURE_B}}. Use a new {{DEMO_ASSET}} and original copy. Give me a shot list with exact in/out times: finished result by 0:00, editor crop by 0:01, text-control proof 0:03–0:19, animated preview around 0:19, timeline bridge 0:21–0:28, audio-clip proof 0:28–0:40, and a brief availability card 0:40–0:45. Specify the real UI actions to capture and keep on-screen copy to a two-feature headline and one closing sentence. No narrator, talking head, or decorative caption layer.

Voice prompt: None. This format has no voiceover.

Visual prompts / capture briefs:

  • Hero asset: Create or select an original high-contrast grayscale {{DEMO_ASSET}} with diagonal action, large darker area behind an upper-left white title, 16:9 framing, no lettering or logos.
  • Editor proof: Screen-record {{PRODUCT}} at 1280×720 or higher. Keep the cursor visible, zoom the relevant properties panel to readable size, then widen to the canvas and timeline. Capture actual controls and actual preview playback.
  • Closing card: Near-black #171717 background, left-aligned white Inter Medium sentence, three short lines, no logo animation.

Caption spec: No subtitles. Hero title: Inter Regular/Medium, white, 90–115 px, 2 lines, upper-left. Closing card: Inter Regular/Medium, white, 42–52 px, left aligned. Let each final-card line reveal cleanly; avoid karaoke effects.

Music prompt: Subdued instrumental pulse, roughly 80 BPM, minimal harmonic movement, soft attack, no vocals; room for UI clicks and a gentle end resolution.

13

Plate 13 / Edit recipe

  1. Build a real demo project in {{PRODUCT}} using an original {{DEMO_ASSET}}, the {{FEATURE_A}} text treatment, and a licensed {{AUDIO_ASSET}}.
  2. Record one clean result playback and the exact UI actions: object selection, animation dropdown, settings, preview, timeline, audio placement, finished canvas.
  3. Crop the same screen capture at three scales: full composition, properties panel, and lower timeline. Keep the cursor within each crop.
  4. Assemble approximately 10 shots with cuts at 0:00.7, 0:02.9, 0:05.9, 0:12.1, 0:18.9, 0:21.0, 0:28.2, 0:35.5, and 0:40.6. Allow small adjustments for the new product's UI.
  5. Add the large title to the hero composition and a four-to-five-second final announcement card. Preserve native interface blue as the accent.
  6. Set a low-level tonal music bed, avoid heavy transition effects, and export 1280×720 at 24 fps.
14

Plate 14 / QA checklist

  • The complete two-feature promise is readable at 0:00.
  • The first UI crop arrives within 1 second; the dropdown is visible by about 0:03.
  • The viewer sees a real setting change and its animated result by about 0:21.
  • The second feature has proof: an audio clip visibly occupies the timeline at about 0:28–0:40.
  • Roughly 10 shots in 45 s; long UI holds contain cursor movement or a visible change.
  • No voiceover or subtitle layer; UI labels are readable at 1280×720 playback.
  • Music is restrained, and the closing line is held long enough to read.
  • All media, product names, and copy belong to {{PRODUCT}}.
15

Plate 15 / Make it yours

  • Source signature: Figma Motion UI, its blue selection colour, and the particular black-and-white motorcycle art. Do not copy those exact assets or branding.
  • Transferable format: Outcome first; tight cursor-led proof of feature A; wide result playback; timeline proof of feature B; short availability card.
  • Use your own screen recording, example scene, feature names, and licensed sound.

<sub>Source: https://x.com/figma/status/2107183336724836358 · measured with dissect 1.1.0 on 2026-10-07 · interpretive claims are marked “(inferred)” where needed.</sub>

Recipe / REF-0491 / rev 01
1,305 chars
Create a NEW 45-second, 1280×720, 24 fps product demo for {{PRODUCT}} that announces {{FEATURE_A}} and {{FEATURE_B}} using an original {{DEMO_ASSET}}. Use HTML+Playwright+ffmpeg for composed titles and final card, and insert real screen recordings of {{PRODUCT}} for the controls and timeline. Export H.264 with a restrained licensed {{MUSIC_ASSET}}. Make roughly 10 shots: 0:00–0:00.7 show the completed result with an oversized, two-line white headline naming the two features; 0:00.7–0:03 cut tightly into the selected object and properties panel; 0:03–0:12 show the feature A dropdown and settings; 0:12–0:19 add a second effect; 0:19–0:21 play the animated result; 0:21–0:28 widen to the full editor and timeline; 0:28–0:40 show {{AUDIO_ASSET}} being placed and visibly occupying a blue audio lane; 0:40–0:45 cut to a near-black availability card. Use an original high-contrast grayscale hero scene, Inter Regular or Medium, white title around 90–115 px, and native UI blue as the only bright accent. Prefer hard cuts and readable cursor movement over decorative transitions. Include no narrator or subtitles. Keep the music soft and tonal, around 80 BPM, then resolve or fade under the closing line. Validate that all UI labels remain legible at final size and the audio-track proof is unmistakable.