Skip to content
refs
REF-2895Source onlineBlueprint rev 01

Rare Card Summon Reveal

A fantasy game summon flashes its rare result first, then rebuilds anticipation through a portal charge and ten-card reveal.

Maker @op7418Original post ↗
Cut timeline · 4 shots00:18
00:0000:0500:1000:15

Starter prompt / by Refs

The creator shared no short prompt. This is ours for making a film like it with Claude.

Design a 15-second gacha summon animation for a cute fantasy mobile game in one HTML file using CSS, SVG and canvas. A glowing orb charges on the banner screen, bursts into radial light rays and sparkles, and a gold-framed rare card flips in showing {CHARACTER}; then the name, title, level bar and three stat badges pop in one by one with bouncy easing. Give the icons a glossy 3D feel with gradients and highlights, add synthesized chimes, and render 1920×1080 with headless Chrome and ffmpeg.

Field notes / why it works

The first 0.5 seconds show the gold rare-card result, then a hard cut resets to a dark summon portal and opens a new question. Orb streaks grow at 0:02, a ten-card grid appears around 0:07, and a second rare-card burst at about 0:12 gives the 17.6-second clip another payoff before the final inventory hold.

01

Plate 01 / The format in one breath

A rare character result appears immediately, then the video resets to a summon portal and runs through the anticipation and reveal. The main reward is shown twice: once as an opening promise and again as the payoff among ten collectible cards.

Why it works

  • The 0:00 result frame shows a large gold card, rarity badge, name, and stats before the viewer has to wait for the summon.
  • At 0:00.5, the image switches to a dark violet portal; the bright central object and orbiting shards create a clear visual countdown through roughly 0:04.
  • The ten-card layout starts around 0:07, then a second rare-card reveal around 0:12 renews the payoff before the full collection settles at 0:15–0:17.6.
02

Plate 02 / Format card

Reference
Platform · aspect · lengthX · 16:9 · 17.6 s · 1280 × 720 · 60 fps
Pace4 measured shots, 3 definite cuts; 10.2–17.0 possible cuts/min including two uncertain flashes; mean shot 4.41 s; 20.4 picture changes/min including graphic steps
ScriptNo intelligible spoken script. The seven transcript tokens are ellipses and do not support a voiceover reading.
VoiceNone evidenced; the UI carries the story.
On screen100% designed fantasy game UI and animation: result card, portal, reward grid, card reveal.
CaptionsNo speech captions; all text is embedded UI labels.
SoundNo continuous music bed is supported by the measurements. Audio is quiet overall at −26.1 LUFS integrated, true peak −3.3 dBFS.
StructureResult first → reset → charge → ten-card reveal → rare reward again → settled results. No call to action.

Pro / 13 plates + recipe

The first plates are open. The full dissection is Pro.

Get the timed shots, type and sound specs, and the runnable recipe.

Open the full blueprint
  1. Plate 03 / The hook, frame by frame (first 3 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
  7. Plate 09 / PackagingPro
  8. Plate 10 / Script templatePro
  9. Plate 11 / Production planPro
  10. Plate 12 / PromptsPro
  11. Plate 13 / Edit recipePro
  12. Plate 14 / QA checklistPro
  13. Plate 15 / Make it yoursPro
  14. Recipe / runnable promptPro