Rare Card Summon Reveal
A fantasy game summon flashes its rare result first, then rebuilds anticipation through a portal charge and ten-card reveal.
Starter prompt / by Refs
The creator shared no short prompt. This is ours for making a film like it with Claude.
Design a 15-second gacha summon animation for a cute fantasy mobile game in one HTML file using CSS, SVG and canvas. A glowing orb charges on the banner screen, bursts into radial light rays and sparkles, and a gold-framed rare card flips in showing {CHARACTER}; then the name, title, level bar and three stat badges pop in one by one with bouncy easing. Give the icons a glossy 3D feel with gradients and highlights, add synthesized chimes, and render 1920×1080 with headless Chrome and ffmpeg.Field notes / why it works
The first 0.5 seconds show the gold rare-card result, then a hard cut resets to a dark summon portal and opens a new question. Orb streaks grow at 0:02, a ten-card grid appears around 0:07, and a second rare-card burst at about 0:12 gives the 17.6-second clip another payoff before the final inventory hold.
Plate 01 / The format in one breath
A rare character result appears immediately, then the video resets to a summon portal and runs through the anticipation and reveal. The main reward is shown twice: once as an opening promise and again as the payoff among ten collectible cards.
Why it works
- The 0:00 result frame shows a large gold card, rarity badge, name, and stats before the viewer has to wait for the summon.
- At 0:00.5, the image switches to a dark violet portal; the bright central object and orbiting shards create a clear visual countdown through roughly 0:04.
- The ten-card layout starts around 0:07, then a second rare-card reveal around 0:12 renews the payoff before the full collection settles at 0:15–0:17.6.
Plate 02 / Format card
| Reference | |
|---|---|
| Platform · aspect · length | X · 16:9 · 17.6 s · 1280 × 720 · 60 fps |
| Pace | 4 measured shots, 3 definite cuts; 10.2–17.0 possible cuts/min including two uncertain flashes; mean shot 4.41 s; 20.4 picture changes/min including graphic steps |
| Script | No intelligible spoken script. The seven transcript tokens are ellipses and do not support a voiceover reading. |
| Voice | None evidenced; the UI carries the story. |
| On screen | 100% designed fantasy game UI and animation: result card, portal, reward grid, card reveal. |
| Captions | No speech captions; all text is embedded UI labels. |
| Sound | No continuous music bed is supported by the measurements. Audio is quiet overall at −26.1 LUFS integrated, true peak −3.3 dBFS. |
| Structure | Result first → reset → charge → ten-card reveal → rare reward again → settled results. No call to action. |
Pro / 13 plates + recipe
The first plates are open. The full dissection is Pro.
Get the timed shots, type and sound specs, and the runnable recipe.
Open the full blueprint- Plate 03 / The hook, frame by frame (first 3 seconds)Pro
- Plate 04 / Structure (beat sheet)Pro
- Plate 05 / Shot grammarPro
- Plate 06 / Visual style guidePro
- Plate 07 / Voice and deliveryPro
- Plate 08 / Sound designPro
- Plate 09 / PackagingPro
- Plate 10 / Script templatePro
- Plate 11 / Production planPro
- Plate 12 / PromptsPro
- Plate 13 / Edit recipePro
- Plate 14 / QA checklistPro
- Plate 15 / Make it yoursPro
- Recipe / runnable promptPro