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REF-2868Source onlineBlueprint rev 01

Three Games in a Halloween Storybook

A vertical playthrough of three illustrated mini-games, moving from a number mystery to pumpkin spotting and spider-web rhythm taps.

Maker @YukaHara1019Original post ↗
Cut timeline · 9 shots03:03
00:0000:3001:0001:3002:0002:3003:00

Starter prompt / by Refs

The creator shared no short prompt. This is ours for making a film like it with Claude.

Make a mobile-first browser game called {TITLE} for spending Halloween alone, as one HTML file with a moonlit title screen leading to three mini-games: a short spooky mystery to solve, a find-the-odd-pumpkin eye test that gets harder every round, and a tap-to-the-beat rhythm game built around a number pun. Use flat vector art in dusk purple and pumpkin orange with a black cat and a spider web, synthesize music and sound effects with the Web Audio API, and record a 1080×1920 playthrough.

Field notes / why it works

The opening frame promises three games through its title and visible number, pumpkin, and spider motifs, while a small cat moves across the otherwise still poster for the first 3 seconds. New mechanics arrive around 1:20 and 1:50, and visible answer, correctness, and win states around 0:55, 1:45, and 2:57 reward the viewer for following the playthrough.

01

Plate 01 / The format in one breath

A vertical screen recording opens on an illustrated title card promising three games, then lets viewers watch a player complete a logic puzzle, a visual choice challenge, and a timing game. The viewer learns the controls by watching taps, answers, and feedback rather than hearing a pitch.

Why it works

  • The cover and first 3 seconds put the name and three-part promise above a moving cat, number characters, pumpkins, and a web. There is no cut or major picture change before 8.95 seconds, so the interface itself has to earn the pause.
  • Each game changes the kind of participation: infer who is telling the truth at 0:35–1:18, inspect pumpkins at 1:20–1:47, then follow rhythmic web taps from 1:50 onward. These resets extend a 183-second recording without narration.
  • Responses are visible: dialogue cards and an answer screen around 0:36–0:55, a correctness card at 1:45, and a win card at 2:57. The video repeatedly closes the loop after a choice.
02

Plate 02 / Format card

Platform · aspect · lengthX · 720×1282, approximately 9:16 · 3:02.7 at 30 fps
Pace9 detected shots, 8 definite cuts; 2.6–7.6 possible cuts/min after uncertain changes; 22 internal steps; about 9.9 picture changes/min; mean shot 20.3 s, median 8.95 s
ScriptInterface copy and dialogue, not a narrated script; measured speech transcript is unreliable here
VoiceNo reliably audible speaking person; characters communicate through short text cards and expressions
On screenEssentially 100% screen-recorded, flat illustrated mobile UI; no presenter or live footage
CaptionsNo karaoke subtitles; in-world title, labels, dialogue boxes, instructions, and result cards
SoundMostly quiet; intermittent game music around 1:39–2:39, roughly 107 BPM by weak estimate; cut effects are not clear; measured −22.6 LUFS integrated, −2.7 dBFS true peak
StructureCover/title → menu → mystery → pumpkin choice → spider rhythm → win/hard stop; no explicit CTA

Pro / 13 plates + recipe

The first plates are open. The full dissection is Pro.

Get the timed shots, type and sound specs, and the runnable recipe.

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  1. Plate 03 / The hook, frame by frame (first 3 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
  7. Plate 09 / PackagingPro
  8. Plate 10 / Script templatePro
  9. Plate 11 / Production planPro
  10. Plate 12 / PromptsPro
  11. Plate 13 / Edit recipePro
  12. Plate 14 / QA checklistPro
  13. Plate 15 / Make it yoursPro
  14. Recipe / runnable promptPro