Three Games in a Halloween Storybook
A vertical playthrough of three illustrated mini-games, moving from a number mystery to pumpkin spotting and spider-web rhythm taps.
Starter prompt / by Refs
The creator shared no short prompt. This is ours for making a film like it with Claude.
Make a mobile-first browser game called {TITLE} for spending Halloween alone, as one HTML file with a moonlit title screen leading to three mini-games: a short spooky mystery to solve, a find-the-odd-pumpkin eye test that gets harder every round, and a tap-to-the-beat rhythm game built around a number pun. Use flat vector art in dusk purple and pumpkin orange with a black cat and a spider web, synthesize music and sound effects with the Web Audio API, and record a 1080×1920 playthrough.Field notes / why it works
The opening frame promises three games through its title and visible number, pumpkin, and spider motifs, while a small cat moves across the otherwise still poster for the first 3 seconds. New mechanics arrive around 1:20 and 1:50, and visible answer, correctness, and win states around 0:55, 1:45, and 2:57 reward the viewer for following the playthrough.
Plate 01 / The format in one breath
A vertical screen recording opens on an illustrated title card promising three games, then lets viewers watch a player complete a logic puzzle, a visual choice challenge, and a timing game. The viewer learns the controls by watching taps, answers, and feedback rather than hearing a pitch.
Why it works
- The cover and first 3 seconds put the name and three-part promise above a moving cat, number characters, pumpkins, and a web. There is no cut or major picture change before 8.95 seconds, so the interface itself has to earn the pause.
- Each game changes the kind of participation: infer who is telling the truth at 0:35–1:18, inspect pumpkins at 1:20–1:47, then follow rhythmic web taps from 1:50 onward. These resets extend a 183-second recording without narration.
- Responses are visible: dialogue cards and an answer screen around 0:36–0:55, a correctness card at 1:45, and a win card at 2:57. The video repeatedly closes the loop after a choice.
Plate 02 / Format card
| Platform · aspect · length | X · 720×1282, approximately 9:16 · 3:02.7 at 30 fps |
| Pace | 9 detected shots, 8 definite cuts; 2.6–7.6 possible cuts/min after uncertain changes; 22 internal steps; about 9.9 picture changes/min; mean shot 20.3 s, median 8.95 s |
| Script | Interface copy and dialogue, not a narrated script; measured speech transcript is unreliable here |
| Voice | No reliably audible speaking person; characters communicate through short text cards and expressions |
| On screen | Essentially 100% screen-recorded, flat illustrated mobile UI; no presenter or live footage |
| Captions | No karaoke subtitles; in-world title, labels, dialogue boxes, instructions, and result cards |
| Sound | Mostly quiet; intermittent game music around 1:39–2:39, roughly 107 BPM by weak estimate; cut effects are not clear; measured −22.6 LUFS integrated, −2.7 dBFS true peak |
| Structure | Cover/title → menu → mystery → pumpkin choice → spider rhythm → win/hard stop; no explicit CTA |
Pro / 13 plates + recipe
The first plates are open. The full dissection is Pro.
Get the timed shots, type and sound specs, and the runnable recipe.
Open the full blueprint- Plate 03 / The hook, frame by frame (first 3 seconds)Pro
- Plate 04 / Structure (beat sheet)Pro
- Plate 05 / Shot grammarPro
- Plate 06 / Visual style guidePro
- Plate 07 / Voice and deliveryPro
- Plate 08 / Sound designPro
- Plate 09 / PackagingPro
- Plate 10 / Script templatePro
- Plate 11 / Production planPro
- Plate 12 / PromptsPro
- Plate 13 / Edit recipePro
- Plate 14 / QA checklistPro
- Plate 15 / Make it yoursPro
- Recipe / runnable promptPro