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REF-2874Source onlineBlueprint rev 01

Legendary Chest Rarity Ladder

A result-first arcade chest animation resets to common, climbs through rarities, then lands on a three-reward reveal.

Maker @op7418Original post ↗
Cut timeline · 2 shots00:15
00:0000:0200:0400:0600:0800:1000:1200:14

Starter prompt / by Refs

The creator shared no short prompt. This is ours for making a film like it with Claude.

Stage a loot-box reward screen for a casual game in one HTML file, using three.js for a glossy 3D treasure chest and HTML/CSS for the interface. The pink-and-gold chest drops onto a glowing pedestal, rattles and bursts open in light rays, sparkles and flying coins; then three reward cards flip in, coins, gems and a new crown item, with counters ticking up, and a chunky Collect button pulses. Use a bold rounded display font, add synthesized chimes, and record 15 seconds at 1920×1080.

Field notes / why it works

The first frame gives away the open legendary chest, then the 0.5-second reset creates anticipation for the upgrade path. A stable centered chest moves from common to rare at 2.25 seconds and epic at 4.15 seconds through colour and light, before three specific reward cards arrive around 12 seconds.

01

Plate 01 / The format in one breath

A playful game reward screen flashes the top prize immediately, resets to a basic chest, then upgrades through increasingly valuable chests before revealing three rewards. The viewer gets the outcome in frame one and stays for the animated route back to it.

Why it works

  • At 0:00, the open gold-and-pink chest and large “LEGENDARY CHEST” headline give the payoff before any setup; at 0:00.50, the scene resets and creates a reason to watch the climb.
  • One centered chest and glowing floor ring remain recognizable across common, rare and epic states (0:00.75, 0:02.60, 0:04.40); changing colour and light communicates progress without new scenery.
  • At about 0:12, three reward cards turn the light show into countable prizes: +1,420 coins, +46 gems and one crown. The “COLLECT” button gives the sequence a clear finish.
02

Plate 02 / Format card

Platform · aspect · lengthX video · 16:9 · 1280×720 · 14.7 s · 30.07 fps
Pace2 measured shots · 1 cut at 8.7 s · 4.1 cuts/min · 4 internal step changes · 20.4 total picture changes/min · 7.35 s mean shot
ScriptNo spoken script; short, all-caps interface labels and three numeric reward readouts
VoiceNone; no person appears or speaks
On screenFull-time stylized game interface and animated chest; no live action
CaptionsNone; interface headings and button labels carry the information
SoundAudio track present, no speech; music-like classification is weak and no specific music or effects can be verified from the supplied measurements
StructureResult-first flash → common → rare → epic → legendary → reward cards/collect → brief chest flourish

Pro / 13 plates + recipe

The first plates are open. The full dissection is Pro.

Get the timed shots, type and sound specs, and the runnable recipe.

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  1. Plate 03 / The hook, frame by frame (first 3 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
  7. Plate 09 / PackagingPro
  8. Plate 10 / Script templatePro
  9. Plate 11 / Production planPro
  10. Plate 12 / PromptsPro
  11. Plate 13 / Edit recipePro
  12. Plate 14 / QA checklistPro
  13. Plate 15 / Make it yoursPro
  14. Recipe / runnable promptPro