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REF-2852Source onlineBlueprint rev 01

Clay Ball Becomes a Desk Mascot

A silent AI-made claymation plays inside its creation workspace, turning a sleepy ball into a moving mascot and a final hero pose.

Maker @alexalbert__For ClaudeOriginal post ↗
Cut timeline · 1 shots00:23
00:0000:0500:1000:1500:20

Starter prompt / by Refs

The creator shared no short prompt. This is ours for making a film like it with Claude.

Shoot a 20-second stop-motion claymation in Blender starring {LOGO_OR_MASCOT} as a clay character. Build a cozy tabletop set: worn wooden desk, a pencil cup, a stack of books, stray pencil shavings and warm fairy-light bokeh against a muted teal wall. Open on a plain clay ball that wobbles, squishes and sprouts into the character, which then explores the desk and lands a proud final pose. Give the clay fingerprints and soft subsurface shading, animate on twos at 24 fps for a handmade stutter, and render 1920×1080.

Field notes / why it works

The visible request and artifact establish the experiment in frame one without narration. The ball opens its eyes by about 1.5 s, becomes a new silhouette around 4.5–6.7 s, reaches the books by 10.7–14.2 s, and holds a clear final pose—all within one uncut 22.5 s capture.

01

Plate 01 / The format in one breath

A single, silent screen capture shows a cozy clay animation playing inside an AI creation workspace. A sleepy ball wakes, grows into a radial mascot, crosses the desk, and takes a proud pose on two books. The visible request and progress notes at left frame the film as a creation proof, while the animated object supplies the story.

Why it works

  • The result is contextualized in frame 1: the request and generated artifact sit side by side, so the viewer can understand the experiment without narration.
  • The protagonist moves by 1.2–1.5 s, becomes a surprising new silhouette around 4.5–6.7 s, then moves again at 9.5–12.9 s. Those changes renew attention within one uncut capture.
  • The desk props give scale and a destination. The books introduced on the right in the opening become the character's podium around 10.7–14.2 s.
02

Plate 02 / Format card

Platform · aspect · lengthX · 1074 × 720, roughly 3:2 · 22.5 s
Pace1 continuous screen-capture shot; 0 cuts/min; 9 measured visual changes, about 24 picture changes/min; shot lasts 22.45 s. Changes mostly track character action, not graphic overlays.
ScriptNo spoken script. The workspace request and progress notes are readable context; paraphrase them for a new production.
VoiceNone; no people on screen.
On screenFull-time split workspace: narrow light chat column at left, large embedded animation player at right. Within the film: fixed, eye-level tabletop scene with animated clay character.
CaptionsNone. Interface text is small, dark, sentence-case UI copy; closest free matches: Inter Regular and Inter Semibold.
SoundNo audio track: no speech, music, effects, or measured mix level.
StructureFive visual beats: sleepy shape → wake → transformation → travel → podium pose. Payoff begins around 10.7 s; no in-video CTA.

Pro / 13 plates + recipe

The first plates are open. The full dissection is Pro.

Get the timed shots, type and sound specs, and the runnable recipe.

Open the full blueprint
  1. Plate 03 / The hook, frame by frame (first 2.75 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
  7. Plate 09 / PackagingPro
  8. Plate 10 / Script templatePro
  9. Plate 11 / Production planPro
  10. Plate 12 / PromptsPro
  11. Plate 13 / Edit recipePro
  12. Plate 14 / QA checklistPro
  13. Plate 15 / Make it yoursPro
  14. Recipe / runnable promptPro