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REF-2379Source onlineBlueprint rev 01

Animated game character selector

A continuous, silent capture of a 3D character roster that cycles through five distinct animated selections.

Maker @DilumSanjayaOriginal post ↗
Cut timeline · 1 shots00:38
00:0000:0500:1000:1500:2000:2500:3000:35

Field notes / why it works

The finished interface and animated green hero appear at 0:00, making the build legible before any explanation. A fixed composition pairs five stacked cards with one large 3D figure, and roughly eight sampled selection changes between 3.8 and 34.1 seconds keep revealing contrasting silhouettes without a cut. Returning to the opening choice at the end makes the browsing behavior feel complete.

01

Plate 01 / The format in one breath

A fixed, wide capture shows a polished character selection interface already working. A large animated figure on the right delivers the immediate result, while a layered roster of cards on the left previews other options; periodic selections reveal new silhouettes, colours and poses.

Why it works

  • The payoff appears at 0:00: a green armored character is already moving in the 3D stage, so no introduction delays the visual proof.
  • Five overlapping cards show a full roster while the enlarged selected card makes the current choice legible; the right side shows the corresponding full body model.
  • The uninterrupted 37.8-second capture proves continuity. Sampled states at 3.8, 11.4, 15.1, 18.9, 22.7, 26.5, 30.3 and 34.1 seconds keep supplying new character reveals without editing cuts.
02

Plate 02 / Format card

Platform · aspect · lengthX · 1270 × 720, 16:9 · 37.8 s · 60 fps
PaceOne continuous shot; 0 cuts/min, 37.8 s shot length. About eight distinct roster switches are visible in sampled frames, roughly one new selection per 3.8–4 s in the main run.
ScriptNo spoken script or narration. Information lives in character names, class tags, stats and controls.
VoiceNone. The two isolated “You” detections in the automatic transcript conflict with the no-speech measurement and silent audio reading; treat them as recognition artifacts.
On screen100% fixed screen capture of an animated game-like UI; no presenter or inserted footage.
CaptionsNone; persistent interface labels are small dark text on pale cards.
SoundMeasured silence: −70 LUFS integrated, no music bed or audible effects.
StructureImmediate hero → roster sampling → return to opening choice; no in-video CTA.

Pro / 13 plates + recipe

The first plates are open. The full dissection is Pro.

Get the timed shots, type and sound specs, and the runnable recipe.

Open the full blueprint
  1. Plate 03 / The hook, frame by frame (first 3 seconds)Pro
  2. Plate 04 / Structure (beat sheet)Pro
  3. Plate 05 / Shot grammarPro
  4. Plate 06 / Visual style guidePro
  5. Plate 07 / Voice and deliveryPro
  6. Plate 08 / Sound designPro
  7. Plate 09 / PackagingPro
  8. Plate 10 / Script templatePro
  9. Plate 11 / Production planPro
  10. Plate 12 / PromptsPro
  11. Plate 13 / Edit recipePro
  12. Plate 14 / QA checklistPro
  13. Plate 15 / Make it yoursPro
  14. Recipe / runnable promptPro